A glimpse into the History & Role of XR in Youth Work
🚀 Welcome to the World of XR!
This training course helps youth workers become skilled in Extended Reality (XR) — a fancy term that includes:
• VR (Virtual Reality) – Fully immersive digital worlds (think Oculus games 🎮)
• AR (Augmented Reality) – Digital elements over real life (like Pokémon GO 📱)
• MR (Mixed Reality) – A combo where you interact with both real and virtual things at once
💡 Why XR Matters in Youth Work
XR opens new doors for:
→ Making learning exciting
→ Practising real-life scenarios safely
→ Fostering empathy and creativity
→ Helping young people explore identity
→ Teaching valuable future-ready digital skills
→ Bridging online and real-world experiences
→ Boosting collaboration and teamwork
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⏳ A Brief History of XR (Spoiler: It’s Older Than You Think!)
📖 Way Before Tech
People dreamed of alternate realities for centuries — stories like Pygmalion’s Spectacles (1935) imagined VR-like experiences before computers even existed!
🎥 1962: The Sensorama
Invented by Morton Heilig, this arcade-style machine gave users a full sensory ride — visuals, smells, sound, even vibration!
🎮 1968: Sword of Damocles
The first-ever VR headset! It was huge and hung from the ceiling, but it paved the way for today’s headsets.
🚀 70s–80s: NASA & Military
VR was used for safe flight and space simulations.
🕹️ 80s–90s: Hype & Art
Companies like VPL and movies like Tron and Lawnmower Man brought VR into the pop culture spotlight. But early consumer gear failed — remember Sega VR and Nintendo Virtual Boy? Neither do most people. They flopped hard.
😴 90s–2000s: The Sleepy Years
VR interest faded. Only niche sectors like medicine and academia cared.
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🔥 The Comeback: Enter Oculus
• 2012: Teenager Palmer Luckey builds the first Oculus Rift in his garage. His Kickstarter takes off 🚀
• 2014: Facebook buys Oculus for $2 billion 💸
• 2018 onwards: Oculus Go and Quest go wireless. Easy access = more users.
• 2021: Facebook becomes Meta. Oculus becomes Meta Quest. Big dreams for a Metaverse.
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🧠 The Future is Now (and it’s still evolving)
• 2024: Apple Vision Pro steps in with a premium AR/VR experience
• 2025: Samsung + Google + Qualcomm teaming up on XR headsets
• + AI! XR will get smarter, more personalised and deeply immersive — think realistic avatars, intuitive interactions, real-time worlds
Content prepared by Barry Haughey, @HOLOGEN for the training course on "Virtual Reality in Youth Work"