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Virtual Reality in Cities of Learning

Thursday, October 31, 2024 11:00 PM - Friday, October 30, 2026 11:00 PM
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Virtual Reality in Cities of Learning

Thursday, October 31, 2024 11:00 PM - Friday, October 30, 2026 11:00 PM
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Challenge: Young people and youth workers across Europe face limitations in accessing diverse experiences, utilising emerging technologies like VR for personal growth, and overcoming social isolation, particularly in more remote communities or for those with mobility challenges. Youth workers require skills and resources to effectively integrate VR into their practice, whilst partner organisations aim to innovate and enhance their offerings. The broader youth work sector needs guidance on ethical VR implementation and resources to tackle digital inequalities.

Solution: The "Virtual Reality in Cities of Learning" project addresses these needs by encouraging international collaboration and knowledge exchange amongst youth work organisations in Cyprus, Belgium, the Netherlands, Italy, Lithuania, and the UK.

Key Actions:
  • Capacity Building: Equipping youth workers with the skills and methodologies to safely and effectively use VR through training courses, practice-sharing seminars, and the development of a multilingual VR-based training methodology.
  • Content Development: Creating and sharing best practices for utilising VR as engaging content, activities, and environments within youth work settings.
  • Pilot Implementation: Running VR pilot programmes directly with young people to enhance their engagement and learning.
  • Resource Creation: Developing digital learning pathways and resources to facilitate wider VR adoption within the youth work sector.
  • Community Empowerment: Providing partner organisations with increased capacity (including potential VR hardware) to implement VR freely within their communities.
  • Knowledge Dissemination: Amplifying project impact through webinars, meetings, and online promotion.

Target Groups: The project directly involves youth workers, non-formal educators, and young people from the six partner countries. It also aims to indirectly benefit the wider youth work sector through accessible resources and methodologies.

Expected Outcomes:
  • Increased readiness and capacity for utilising VR in youth work across Europe, directly reaching 1000 young people and youth workers.
  • Enhanced innovation and VR implementation capabilities within partner organisations and their communities.
  • Development of a globally accessible, multilingual VR-based training methodology for youth workers.
  • Improved digital resilience and future-readiness of the youth work sector, with a foundational understanding of ethical VR implementation and resources to tackle digital poverty.

Project partners: Madiba, Awero, CODEC, SIRA, Breakthrough, Think Forward CIC.



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VR in youth work innovation leader Get this badge

Badge informationEndorsements
This badge recognises individuals who have demonstrated commitment and active participation throughout the two-year "Virtual Reality in Cities of Learning" project.
As a VR in Youth Work Innovation Leader, you have been instrumental in exploring, developing, and implementing virtual reality as a transformative tool within youth work. Your dedication to learning, collaboration, and pioneering new approaches has significantly contributed to the project's success and the advancement of digital youth work practices across Europe.
This badge signifies your expertise, proactivity, and leadership in embracing emerging technologies to empower young people.
You have to finish 1 task to get the badge
Tasks
Task no.1
Evidence verified by: one activity organiser
This badge acknowledges the completion of a significant range of tasks over the two-year project, including (but not limited to):


For Youth Workers:

Active Participation in Capacity Building Activities:
  • Completing all VR capacity-building training sessions and workshops.
  • Engaging actively in discussions, sharing insights, and contributing to the learning environment.
  • Providing feedback on training content and delivery.

Contribution to Content Development:
  • Sharing existing resources and ideas for using VR in youth work.
  • Collaborating with other partners to develop new VR activity concepts and content.
  • Piloting and evaluating developed VR content with young people.

Leading and Facilitating VR Pilot Programmes:
  • Recruiting and engaging young people in VR pilot activities.
  • Facilitating VR sessions in a safe, supportive, and engaging manner.
  • Observing and documenting young people's experiences and learning outcomes.
  • Providing feedback on the effectiveness of VR interventions.

Contributing to Digital Learning Pathways and Resources:
  • Sharing practical insights and challenges encountered during VR implementation.
  • Contributing to the development of user-friendly guides and resources for other youth workers.
  • Reviewing and providing feedback on draft learning materials.

Active Engagement in Knowledge Sharing:
  • Participating in VR practice sharing seminars and openly exchanging experiences.
  • Contributing to project newsletters, blog posts, or other communication materials.
  • Presenting project findings or experiences at internal or external events (if applicable).

Commitment to Ethical Considerations:
  • Adhering to ethical guidelines related to privacy, safety, and informed consent in VR activities.
  • Participating in discussions and contributing to the development of ethical frameworks for VR in youth work.

Regular Communication and Collaboration:
  • Attending project meetings and actively contributing to discussions.
  • Maintaining regular communication with project partners.
  • Collaborating effectively on joint tasks and deliverables.

This badge celebrates the dedication and significant contributions of these individuals who have been at the forefront of integrating virtual reality into the landscape of youth work.
Task no.2
Evidence verified by: one activity organiser
This badge acknowledges the completion of a significant range of tasks over the two-year project, including (but not limited to):


For Managers:

Strategic Support and Project Oversight:
  • Championing the project within their organisation and ensuring its alignment with strategic goals.
  • Providing necessary resources and support for participating youth workers.
  • Monitoring project progress and addressing any challenges.

Active Participation in Strategic Discussions:
  • Contributing to discussions on project direction, impact, and sustainability.
  • Sharing their organisation's perspective and expertise.
  • Participating in decision-making processes.

Facilitating Organisational Integration of VR:
  • Exploring opportunities for integrating VR into the organisation's long-term youth work offer.
  • Supporting the dissemination of project learnings within their team.
  • Advocating for the adoption of VR within their local community.

Engagement in Capacity Building for the Organisation:
  • Ensuring the organisation benefited from the VR hardware and knowledge gained through the project.
  • Supporting the development of internal expertise in VR for youth work.

Contributing to Partnership Development and Sustainability:
  • Actively participating in discussions related to future collaborations and project sustainability.
  • Exploring opportunities to leverage project outcomes for further initiatives.

Supporting Ethical Implementation and Policy:
  • Ensuring ethical considerations were integrated into the organisation's VR implementation strategies.
  • Contributing to the development of relevant internal policies and guidelines.

Regular Communication and Collaboration:
  • Attending project management meetings and providing organisational updates.
  • Maintaining strong communication with the project coordination team.
  • Facilitating effective collaboration between their organisation's participants and other partners.

This badge celebrates the dedication and significant contributions of these individuals who have been at the forefront of integrating virtual reality into the landscape of youth work.
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Network of Cities and Regions of Learning

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Awero not-for-profit organisation manages this platform and develops it together with leading educational organisations. The European Union's programme Erasmus+ granted co-funding for building the first version of this platform. Contact support@awero.org.
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